


Steal tech on capturing a base no penalty for Cybernetic social choice Receives double votes in elections for Planetary Governor and Supreme Leader +2 hab extra talent every 4 citizens Perimeter Defense at every base immune to inefficiency 2 Research +1 Probe +2 Support -1 PlanetĢ5% attack bonus no research first 10 turns 1 Morale -1 Police +2 Efficiency +1 Planetįirst Mind Worm captured automatically +1 nutrient in Xenofungus +1 commerce begins with 100 extra energy -3 hab įree extra starting tech free Network Node at every base extra drone every 4 citizensįree prototypes Scout Rover instead of Scout Patrol at start It simply will not show up in the Social Engineering table. However, the faction's aversion, if any, is always enforced: a player may never choose a faction's aversion. Note that a faction's "preference" is preferred by the AI but a human player can (and, under some circumstances, may want to) use something else. Likewise, Svensgaard would prefer a world with massive oceans (essentially more territory for him) and arid terrain (which hurts land factions much more than the sea-based Pirates), while all other factions would probably prefer the opposite.Ī table comparing all the factions follows. For instance, disabling Blind Research weakens the aliens of Alien Crossfire because they never have Blind Research, so they lose one of their inherent advantages (Or rather, non-alien players gain the same advantage the aliens already have). The game settings can enhance or reduce the advantages and disadvantages of each faction. For instance, the Hive is more likely to ICS than the Peacekeepers, because Yang gets free Perimeter Defenses but little energy income, while Lal can get more population per base and may want to take advantage of it. This means that every faction has a different overall playstyle, although some factions are more suited to some playstyles than others. They have different society traits, start with different technologies, and sometimes even have oddities such as smaller maximum base sizes. All factions have distinct advantages and disadvantages.
